In this course, we shall discuss in
how far boardgames may be regarded as storytelling media. After all,
many boardgames seem to tell at least rudimentary stories. Just think of
classical boardgames: one may easily perceive a story of two monarchs
battling for supremacy in Chess, of several capitalists competing for profitable town development in Monopoly, of imperialist powers expanding their realms in Risk, of detectives solving a murder case in Clue, or of settlers colonizing a new region in Catan.
Taking its cue from such
observations, we are going to engage with a number of boardgames
produced during the last two decades, exploring in how far these games
may be considered "narrative", what kind of narratives emerge in the
games, how they are presented, and what may be specific features of the
boardgame as a narrative medium. For this purpose we shall apply the
narratological foundations you learned in previous literary studies
classes (for instance the "Introduction to Literary and Cultural
Studies"), combining them with elements from ludology. In order to have a
fruitful discussion, however, we must also engage with the respective
games in practice.
After establishing a theoretical
framework for academically assessing boardgames, the course will,
therefore, contain a number of play sessions in which students will form
small groups playing the games to be discussed in class. The game
selection for the course consists of two examples each of different
boardgame genres. Depending on the eventual course size, students will
have played at least one game per genre during the term. The games will
be provided in class; a list of titles can be found under "Literature".
All course participants will be
expected to familiarize themselves with the rulebooks of the games they
play (i.e. read the rulebooks, which will be provided in class, and
prepare the rules so that you can begin playing immediately in the
session).
Each participant will be expected to
serve as an expert for one game in particular, being able to act as a
troubleshooter and clarify questions arising during the play sessions.
Depending on the type and amount of SLs required, those experts may also
be asked to provide playing aids (e.g. cheat sheets compiling the
essential rules at one glance) and/or short "how to play" videos of the
respective game.
After the play sessions, a third
section of the course is reserved for the critical reflection on your
experiences with the games, in view of the above-mentioned research
questions. This section will connect our findings and situate them
within the research framework that was established at the beginning of
the term.
Combining theoretical and practical elements, this course is aimed at
students who like to explore new grounds in research, by creatively
applying their own previous knowledge and expertise. Due to its project
character, it is less suited for students who expect me to present them
with ready-made chunks of recordable pieces of knowledge, and who feel
uncomfortable if this is not provided. Whereas the theoretical and
reflective sessions will be in English, a considerable part of the play
sessions will be in German, for the simple reason that most of the games
will be available in their German version.
Previous experience with boardgames
is not required (if you have this experience, please send me a short
email with the games you are familiar with). What is essential, though,
is your readiness to actively participate in the playing sessions (even
if one realizes that board games may be quite complex, with rulebooks of
10-30 pages), because this commitment will eventually decide on whether
the course will work – and maybe even be enjoyable. So is the readiness
to participate in 4-hour sessions, even if you only need one 3 LP (i.e.
one SL or one PL) from the course. However, you may indeed complete an
entire module with this course.
To all students who only take the
course because they need credit points and do not care where they obtain
them, or because the course fits well into their weekly schedule; and
to students who do not like playing boardgames: The success of this
course chiefly depends on students' continuous commitment to it
throughout the entire semester. The course can be entirely spoiled for
everyone, if students register at first, but then decide to drop out
after a few weeks – for the play sessions, such behaviour is simply
destructive. If the first sentence of this paragraph applies to you,
please select one of the other courses in this module element.
- Dozent/in: Anja Müller