An "experience-oriented" approach to the design of technology - the "(User) Experience Design" - aims to design technology in such a way that it generates and shapes positive moments in everyday life. This also makes it a wellbeing-oriented design, because wellbeing arises from the everyday experience of meaning and joy. Designing technology to be wellbeing-oriented is not just a question of smooth functioning. It also requires an examination of what people want to experience (descriptive) and whether all these experiences also do good in the long term (normative). This is what we want to do in the event "User Experience Design". It is not a lecture in the classical sense, but together with the exercise, a project-oriented event in which theoretical concepts are applied creatively and thus developed and reflected upon.